One app, both stores
Building two separate native apps doubles the cost of every feature and every fix. We build one cross-platform app, so a change reaches iPhone and Android users together, while navigation, gestures and system dialogs still behave the way each platform expects. Push notifications, maps, payments and the camera are wired in properly, and the parts that matter keep working offline and sync when the signal returns — important for drivers, field staff and anyone using the app away from good coverage.
From the first build to the store, and after
You test the real app on your own phone every week, not screenshots in a slide deck. When it is ready we prepare the store listings, submit to Apple and Google, and answer the review teams if they come back with questions. After launch an app needs care: new OS versions, new devices and the features your users ask for. Most clients keep us on a monthly support agreement for exactly that, and the app, its code and its store accounts stay in your name throughout.
How the project runs
Discover
We sit with you and learn the business: who uses this, what slows them down today, and what has to be true for the project to be worth doing. Then we agree on scope, timeline and price before anyone writes code.
Design
Flows first, then wireframes, then the real interface in both Arabic and English. You approve the screens before we build them, so nothing expensive gets discovered late.
Build
We build in weekly cycles. Every week you get a working link, not a status report — you open it, click around, and tell us what to change while changing it is still cheap.
Launch and support
We deploy, move your data across, and train your team on the parts they will use daily. After that we stay on: monitoring, fixes, and the next round of improvements.
Timeline and price
A first mobile app usually takes eight to fourteen weeks and typically costs between 3,000 and 7,000 JOD, depending on how many screens and user roles it needs and what it connects to. You get a fixed price after discovery, and thirty days of free fixes after launch.